
Booleans are hard, but, organics are easier to manage, the result is fewer compound forms and a design that is generally more simple. often making models that appear stiff and lacking nice forms or sweeping bevels.

The results you see from CAD designers follow these constraints. No matter how proficient you may be in your favorite modeling package, it will inevitably dictate the decisions you make.įor example, in CAD software, it's easier to do booleans, but harder to manage organics. Previously, I had been using polygon modeling to design in 3D, and it was great for modeling what already existed, but when it came to designing in 3D, it was extremely rigid. Now the question is why you would want to do so over the alternatives. As you can see, it's totally possible to make complex hard surface models in DynaMesh. I expect you to have some sort of basic Zbrush experience.I designed this radio inside ZBrush using the DynaMesh feature.WHAT SHOULD I KNOW OR HAVE FOR THE COURSE: This course is not designed for absolute Zbrush beginners.If you are interested in a fast and flexible modelling and sculpting workflows that doesn’t require external software this course is for you. This course is aimed towards beginner levels students who have a basic understanding of the zbrush interface and want to learn workflows and techniques for hard surface sculpting. We will model simple objects like a pokeball, and then move on to more complicated assets such as a revolver, a knife, fantasy armor and Sci Fi Armor.


This projects are designed to teach you the tools and workflow necessary to create amazing art. We will first learn about the most common tecniques and we will then go over 5 different projects for you to follow along.
